Split Map

The Split Map (technical name TDM_Split) is the first CEvP map to be created, on January 6th, 2013, by GameSultan. As the name suggests, the map is split between the desert side and the grass side. It is a rather simple map, and is currently the smallest.

Features
Both sides of the map contain generally the same structures and obstacles.
 * Spawn huts
 * Lakes
 * Archery towers

Aside from aesthetic differences, the only gameplay difference between the sides is that the desert spawn hut is surrounded by cacti while the grass spawn hut is surrounded by trees. Also on the line between the sides are three bridges suspended above the Void, one big and two small.

Strategies
The Split Map is mainly in favor of Gladiators and Monks, with Archers having a decent advantage as well. Gladiators and Monks are designed to be able to rush their opponents on flat terrain; likewise, Archers can easily take clean shots across the open plain of the Split Map, though they're a bit more vulnerable, due to the lack of cover. The archery towers are obviously there for archers, but sometimes the towers are rushed by sword-wielding players and the Archer can be overwhelmed. The Assassin is at a bit of a disadvantage here, as the Assassin class relies on being subtle and out-of-the-way; the lack of cover and elevated terrain makes this difficult.